![]() You follow a well-acted and well-presented story that has you chasing down missions and tasks to upgrade your ships to escape or move on as well as your weapons and tools. The story progresses from a futuristic metropolis, through derelict space ships to an ice world potentially the home world of the Marker technology. You are back as Isaac Clarke, or as Carver in cooperative mode, and once again the horrific effects of the Markers are creating vicious and voracious killing machines out of people alive and dead, and permutations of monsters that want to tear you and everything else limb from limb. On the other hand, Dead Space 3 is unpredictable, beautifully crafted and a rich experience. Dead Space 2 felt like every jump was scripted and telegraphed well in advance in a game that looked suspiciously similar in style and format to the much better Doom 3. ![]() The original Dead Space was a horror shooter that works well when the player is surprised and put upon by deadly enemies leaping at you from unexpected places. This is a sequel that exceeds previous efforts, and brings new life and excitement to a game I was not looking forward to playing. ![]() ![]() A lack of originality is not what Dead Space 3 has though, not by a long shot. In recent memory sequels have been a mixed bunch and even the good ones have been guilty of copying too many of the previous versions or other successful games. ![]()
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